Alex goes so far as to disobey orders in favor of doing what's right, and when he's told that would be illegal, he responds, "I'm pretty sure everything we do is illegal." To Alex, it's a criticism to Price and Garrick, it's an excuse. Farah and Alex are principled, whereas Garrick and Price are results-driven.
I already liked and respected Farah without that context, and despite some questionable decisions, I liked each of the main characters and their small but crucial differences in working toward the same goals. While I liked Alex, I would have rather just played as Farah in those missions than get to know her character largely through her trauma. Experiencing her suffering this way borders on unnecessary, as it's already established in Alex's missions that she's a respected leader and a strong-willed person in general.
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On top of the childhood flashback, there is an even more disturbing flashback later on in which you see the full extent of Farah's resolve. While she is a key part of Alex's missions and the driving force behind much of the story, you only play as her a few times. It's disappointing, though, that Farah doesn't play more of a role. He follows Farah's lead on her turf and on her terms because he believes in the cause, and they share mutual respect. His dynamic with Farah is strong, though. While Alex's missions don't stick out quite as much in a gameplay sense, he gets a sniping level reminiscent of the original Modern Warfare's "All Ghillied Up"-though with more enemies-and otherwise a few cool gadgets. Price guides you through the different approaches you need for each mission, and his mentorship-both in the mechanical skills you need to be successful and the hard choices you have to make along the way-makes these missions memorable. You quietly search a compound for an enemy using night vision goggles as Price watches overhead, shooting out lights to keep you hidden. You direct a woman through an embassy under siege using security cameras to make sure her path is clear. These missions range from large-scale, high-octane firefights to a carefully planned raid on a terrorist hideout with less than a dozen enemies total. As a rash and impatient Garrick, you follow Price's directions in order to save as many people as possible from terrorists-though more than once that means watching as innocent people die while you wait to make the best possible move. Early levels with Price are among the best. And on these matters, the moral compass is Captain Price.Ī returning face from the original Modern Warfare and undeniably a problematic fave, Captain Price is the seasoned badass who takes the lead in most Garrick missions. In getting pulled into a war between the Russian terrorists, a separatist group from Farah's country, and the freedom fighters, US and UK military personnel disagree on how best to proceed with the situation-matters of disobeying orders, sacrificing some lives to save others, taking civilian hostages, and even torture. Outside of that, though, the rules are much murkier. Kyle Garrick from the UK, rogue American soldier Alex "Echo 3-1," and sometimes Farah herself-abides by her one rule. There are a few key players in Modern Warfare's proxy war, and everyone you play as-Sgt. In many ways, Farah is Modern Warfare's moral compass. It is a hard line she won't cross, even though she's had to face a lot of ugliness in the course of defending her country. But the flashback serves to illustrate why Farah, now the leader of a group of freedom fighters, refuses to use chemical weapons or associate with anyone who does. To escape, you have to kill a man twice your size with his own gun. In one of the game's most distressing levels, you play Farah, a young girl in a fictional war-torn Middle Eastern country as she hides from both a Russian terrorist and the deadly gas his cohorts have unleashed on her town. Now Playing: Call Of Duty: Modern Warfare Video Review Campaign
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